COS3712 Help

Top Down Camera

In this mode the orientation of the camera is locked such that there is only 4-DOF.

  1. Move Forward and Backwards.

  2. Move Left and Right.

  3. Move Up and Down.

  4. Rotate Left and Right.

glm::vec3 up = glm::normalize(glm::vec3{orientation.x, orientation.y, 0.0f}); global::cameraPosition() += camera_speed * elapsed_seconds * updateCameraPosition(up); #pragma region rotation if (window.isKeyPressed(GLFW_KEY_Q)) { pan_angle += elapsed_seconds; } if (window.isKeyPressed(GLFW_KEY_E)) { pan_angle -= elapsed_seconds; } orientation = calculateCameraOrientation(pan_angle, tilt_angle); #pragma endregion return glm::lookAt(global::cameraPosition(), global::cameraPosition() + glm::vec3{0.0f, 0.0f, -1.0f}, up);

From src/Camera.cppm Lines 105-121.

01 July 2025